Hello guys and gals, welcome! This is the thread dedicated to everything concerning bounty hunters. Formations, skills, usefull support decks, BH's worst nighmares (Go to Mustafar, Obi JM!)... Summary I. 5* and 4* BH II. BH boosters I. All the 5* and 4* BH 5* Aurra old: Her accuracy is highly under rated. A well done Aurra deck was all that could beat Evasion for the longest time. (Thanks @TheNatural14 !) Aurra HG: thanks to her skill, her Atk can be inscreased, along with its frequency (x4). Boba old: can be awakened! The BH with the highest Atk. Can be boosted by Bib. Boba DFH: His skill (Eva increased according to the row he's in) allows him to be on the front row. Boba TRH: super tank. A must have. He has a pierce atk pattern. Bossk: constantly regenerates himself. Nice card, who doesn't give an osik about returned-to-sender blasters and other hits. Best Slave 1 co-pilot if you wanna boost its atk (3* baby Boba best for def). Cad Bane: super mid. Not the best Atk, but his skill allows him to go in the front row (eva and def increased when his HP is at 50% or less). Cad Bane SK: description coming soon! Thread for him here: http://appinvasion.com/threads/new-cad-bane-death-of-ahr.428841/ He seems more than bad ass... I don't think I could ever get one... Dengar: I don't have him. He has a bad reputation. He has a chance to counter attack when dodging a blow. Thanks @osver : Since Dengar is mostly used to counter Snipers, you'll want to keep him out of columns 3 and 4 (since most snipers are on the edge), and you'll want him in the 2nd row. IG-88B: one of the four limited 5*. Jango old: can be awakened. His stats are slightly less good than old Boba's. Can be boosted by 5* Nute. Jango AWP: at the beginning of each battle can quite simply kill one of the opponent's card... http://appinvasion.com/threads/3-23-update-mace-and-jango.418446/ Jango TOW: super tank. A must have. His skill is pretty good (decreases the combat sk of the 3 cards in front of him, in the opponent's form). Rako Hardeen: that frecking obscure guy is Obi Wan in disguise... so LS. He reduces the Acc and Atk of the enemy's BHs positioned in the 3 columns in front of him. So you'd need two of him, in columns 2 and 5. Zam: sniper. I never had her. I'm not fond of snipers. Thanks @osver : works best stacked on the edges to concentrate fire on fewer targets (will alternate between 2 columns, instead of 3 if you had her in the middle of your form). 4* (only the useful cards are commented) 4-Lom Aurra Aurra Sniper: snipers are handy to take off politicians and healers. Better used in stacks (one in front of the other). Used alone she's imo useless. But I do not like snipers, I prefer good mids. Bane Malar: decreases the Eva of the enemy's column in front of him. Boba: can be awakened. But it's better to spend to holocrons on other cards. Bossk Boushh Boushh FAI: LS (bah!). Decreases the Acc of the enemy's column in front of her. IG-86 IG-88B Jango: can be awakened; then his atk is nearly as good as non awakened old Boba. Slave 1 best pilot. Zam: do not spend your remotes on her, please! Zuckuss II. BH boosters and others Along the usual DS boosters, Mas, SCP, there are some other cards specific for BH or Jabba's Syndicate hunters (JS). Be careful, all the characters cited above are of the BH type, but some are also JS type: All the Bobas Bane Malar 3* Sulking Baby Boba Boosts the def of the 3 BH in front of him (7-15%). Useless imo, the S range BH (Jango TOW and Boba TRH) have good def already, but very bad atk; a good mid is better behind those S range cards, who can't obviously take down the opponent. Best Slave 1 co-pilot if you wanna boost its Def (5* Bossk best for Atk) 4* Bib Majordomo (the less ugly of the two 4* Bib) Boosts the Atk of the 3 JS in front of him (7-15%). Perfect for middle row Bobas. (simple BH can't be boosted by him, only JS) 4* Jabba Prep skill. He boosts the Acc of all BH (14-20% Thanks @Paz SWFCstats are incorrect). Useless imo, BH have an already good acc, and it's better to increase their atk. 5* Nute Boosts the 2 separatists cards on his left and righ. Jango's best friend. 5* Jabba CL: the Slug summons one BH during the battle, who will come as soon as a spot opens (he'll come after the ally assisting card). The called in BH will have the same evo, lvl and skill lvl than your Jabba. He has zero Eva, but a high Def; he's a very good tank. He costs 60, but he's worth and funny to have.