Strategy Zone Megathread [Karna Masta]

Discussion in 'Japanese Version' started by Kuttrax, Dec 25, 2016.

  1. Kuttrax

    Kuttrax Moderator

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    Unit Info
    Karna Masta

    [​IMG]
    Karna Masta

    Cost: 58
    Hits: 15 (4 DC/hit)
    Stats: 9000 HP || 4000 ATK || 3000 DEF || 3000 REC
    Imp: 1500 HP || 600 ATK || 600 DEF || 600 REC

    LS: +100% Stats, +150% Spark damage, raise ATK Cap to 130k, +200% EWD
    ES: +40% All Stats and +100% Spark damage when equipped with ATK Boost sphere, raise ATK Cap to 180k, +15% Stats to party

    BB: 20 hits AoE (100%, +600 based on HP remaining), +25% HP, +200% ATK/DEF/REC, +60% Crit rate, +180% Spark damage, +150% EWD, +100% Crit damage for 3 turns
    SBB: 20 hits AoE (200%, +1000 based on HP remaining), 16 hits AoE (200%, +1000 based on HP remaining), +550% BB Mod, +180% Spark damage, +150% EWD, +100% Crit damage for 3 turns
    UBB: 28 hits AoE (1500, +1500% based on HP remaining), 24 hits AoE (1500, +1500% based on HP remaining), +40% HP, +450% Spark damage, +500% EWD, +450% Crit damage for 3 turns

    BC cost: 30 || 32 || 35​
    SP:
    20 SP = +80% Stats
    10 SP = +100%5 Stats​
    20 SP = +150% Spark damage
    20 SP = Null Crit/EWD
    10 SP = Raise ATK cap to 200k
    40 SP = Raise ATK cap to 150k on LS
    20 SP = Add +60% Crit rate on SBB/UBB
    30 SP = Add all elements to attack on BB/SBB
    20 SP = Add +20% OD fill rate to BB/SBB
    40 SP = Add +8% OD fill to BB/SBB
    30 SP = Add +20% Crit vuln (20% chance) on BBB/SBB
    30 SP = Add Refill own BB Gauge to Max on BB/SBB

    Alza Masta

    [​IMG]
    Alza Masta (主神皇アルザ・マスタ)

    Cost: 58
    Hits: 14 (4 DC/hit)
    Stats: 8800 HP || 3300 ATK || 3700 DEF || 2800 REC
    Imp: 1500 HP || 600 ATK || 600 DEF || 600 REC
    Arena Type: 3 (any position)

    LS: +80% Stats, +15% elemental mit, 20% mitigation after 5000 damage taken, null ailments
    ES: 3-4 BC when hit, 20-25% heal when hit (25% chance), null ailments, raise ATK cap to 150k

    BB: 28 hits AoE (500%), 90% DEF -> ATK, 90% ATK -> DEF, 8 BC/turn for 3 turns, +10% elemental mit for 1 turn
    SBB: 28 hits AoE (800%), 8 hits RT (800%), -60% ATK/DEF Down (30% chance) for 2 turns, 15% EWD vuln (20% chance) for 2 turns, 30% Spark debuff (30% chance) for 1 turn, +10% elemental mit for 1 turn (14 BC)
    UBB: 40 hits AoE (2500%), 10 hits RT (1800%), 80% AI proc (full HP) for 999 turns, 30% EWD vuln (100% chance), 30% Crit vuln (100% chance), +100% elemental mit for 3 turns, +40% max HP

    BC cost: 12 || 14 || 34​
    SP:
    20 SP = +60% Stats
    10 SP = +80% ADR when BB > 50%
    10 SP = +120% Spark
    20 SP = null Crit/EWD
    30 SP = +10% elemental mit (to self)
    30 SP = +5% ele mit on BB/SBB
    20 SP = Add +120% ATK/DEF/REC for Fire/Earth/Light units for 3 turns on BB/SBB
    20 SP = Add +120% ATK/DEF/REC for Water/Thunder/Dark units for 3 turns on BB/SBB
    30 SP = Add 2-3 BC on Spark for 3 turns on BB
    30 SP = Add 4-7 BC when hit for 3 turns on BB
    20 SP = Add 5-8% HP drain (50% chance) for 3 turns on BB/SBB
    30 SP = Add 30-35% heal when hit (30% chance) for 3 turns on BB/SBB
    20 SP = Add cure ailments/debuffs on BB/SBB
    30 SP = Add -20% ATK/DEF Down (20% chance) when hit for 3 turns on SBB
    30 SP = Add +75% each ailment proc on SBB

    Lucius

    [​IMG]
    Lucius

    Cost: 54
    Hits: 15 (4 DC/hit)
    Stats: 8600 HP || 3200 ATK || 3200 DEF || 3200 REC
    Imp: 1600 HP || 600 ATK || 600 DEF || 600 REC
    Arena Type: 2 (Top position)

    LS: +60% Stats, +20% mitigation after 5000 damage taken, +140% Spark damage after 15 Sparks, 10 BC/turn
    ES:Null Crit/EWD, Add 8 BC fill to BB/SBB
    BB: 24 hits AoE (500%), +15% HP, +35% BC/HC, 4-7 BC when hit, 2-3 BC on Spark for 3 turns, null Crits for 2 turns
    SBB: 40 hits AoE (200-1000% based on HP remaining), +35% HP -> ATK/DEF/REC, add all elements to attack, +50% BB fill rate for 3 turns, null EWD for 2 turns
    UBB: 80 hits (1500-6500% based on squad's BB gauges), adds all elements to attack, +400% Spark damage for 3 turns, 999 BC fill, 30k HP Light barrier, +35% HP

    BC cost: 30 || 34 || 35​
    SP:
    20 SP = 30% Stats
    10 SP = 100% Spark dmage
    20 SP = null ailments
    10 SP = Raise ATK cap from 99k to 130k
    25 SP = +5% HP to BB (up to 20%)
    30 SP = Add 4000-4500 burst Heal (+15% REC) on BB/SBB
    30 SP = Add cure ailments on BB/SBB
    35 SP = Add 450% BB Mod for 3 turns on BB/SBB
    35 SP = Add 150% Spark damage for 3 turns on BB/SBB
    30 SP = Add +25% Spark resist for 1 turn on BB/SBB

    Four Fallen Gods: Maxwell, Cardes, Zevalhua, Afla Dilith

    [​IMG]
    Maxwell (創叡神マクスウェル)

    Cost: 54
    Hits: 13 (4 DC/hit)
    Stats: 8400 HP || 3300 ATK || 3300 DEF || 3200 REC
    Imp: 1500 HP || 600 ATK || 600 DEF || 600 REC

    LS: +60% ATK/HP, +150% Crit damage, +150% EWD, +250% BB Mod
    ES: +50% Light EWD, +50% Crit damage, AI proc once (proc <20% HP, full HP), raise ATK cap up to 130,000

    BB: 20 hits AoE (500%), +60% Crit rate, +50% Crit damage, +125% EWD for 3 turns
    SBB: 33 hits Light/Dark AoE (700%), +60% Crit rate, +50% Crit damage, +125% EWD for 3 turns, lowers Crit/EWD resistance for 1 turn
    UBB: 42 hits Light/Dark AoE (2000%), adds all elements to attack, +350% Crit damage, +450% EWD, +600% BB Mod for 3 turns

    BC Costs: 30 || 32 || 32​
    Special Abilities:
    20 SP = +30% Stats
    10 SP = +100% Spark damage
    20 SP = null EWD
    25 SP = +25% Crit damage buff on BB/SBB
    25 SP = +25% EWD buff on BB/SBB
    35 SP = Add 2-3 BC on Spark buff for 3 turns on BB/SBB
    30 SP = Add 400-500 HP on Spark buff for 3 turns on BB/SBB
    60 SP = Add +150% Spark damage for 3 turns on BB/SBB
    30 SP = Add 80% chance to proc AI (revive at full HP) for 999 turns on UBB


    [​IMG]
    Cardes (冥魔統神カルデス)

    Cost: 54
    Hits: 11 (4 DC/hit)
    Stats: 8550 HP || 3120 ATK || 3560 DEF || 2970 REC
    Imp: 1500 HP || 600 ATK || 600 DEF || 600 REC

    LS: +60% DEF/HP, 25-30% BB consumption, 4-7 BC when hit, 25% heal when hit (25% chance)
    ES: Add 3000 HP Dark barrier on BB/SBB, 20% mitigation (20% chance), 20-25% heal when hit (25% chance)

    BB: 17 hits AoE (420%), 50% mitigation for 2 turns, +180% DEF, 4-6% HP Drain buff (50% chance) for 3 turns, 3500-4000 burst Heal (+40% healer REC), cures ailments/debuffs
    SBB: 22 hits AoE (650%), 50% mitigation for 2 turns, +180% DEF, 20-25% heal when hit buff (20% chance), 4-7 BC when hit, null ailments for 3 turns,
    UBB: 25 hits AoE (1800%), +75% mitigation, 50 BC when hit for 3 turns, +350% DEF, null EWD/Crits for 5 turns, +35% HP

    BC Cost: 27 || 31 || 32​
    Special Abilities:
    20 SP = +30% Stats
    10 SP = +80% DEF when BB is > 50%
    10 SP = 2-3 BC when hit
    20 SP = Null Ignore DEF
    20 SP = Add 4-7 BC when hit for 3 turns on BB
    35 SP = Add Null EWD for 1 turn on BB/SBB
    35 SP = Add Null Crits for 1 turn on BB/SBB
    30 SP = Add +10% Light/Dark mitigation for 1 turn on BB/SBB
    30 SP = Add +25% Spark resist for 1 turn on BB/SBB
    35 SP = Add +80% ATK->DEF buff for 3 turns on BB/SBB


    [​IMG]
    Afla Dilith (羅神アフラ・ディリス)

    Cost: 54
    Hits: 12 (4 DC/hit)
    Stats: 8580 HP || 3770 ATK || 3010 DEF || 2840 REC
    Imp: 1500 HP || 600 ATK || 600 DEF || 600 REC

    LS: +60% ATK/HP, +120% Spark damage, +250% BB Mod for 2 turns after 15 Sparks, 5-10% HP drain
    ES: +50% Spark damage, +150% BB/SBB/UBB Mod, boost max damage from 99,999 to 130000

    BB: 16 hits Fire/Water AoE (450%), +350% BB/SBB/UBB Mod, +120% Spark damage for 3 turns, 8 BC fill
    SBB: 20 hits Fire/Water AoE (700%), +350% BB/SBB?UBB Mod, +120% Spark damage, +2-3 BC fill on Spark for 3 turns
    UBB: 28 hits AoE (1500-3000% based on HP), +350% Spark damage, +150% Spark Crit buff (50% chance), add all elements to attack, and 50 BC/turn for 3 turns
    BC Cost: 30 || 35 || 32​
    Special Abilities:
    20 SP = +30% Stats
    10 SP = +80% ATK when BB is full
    10 SP = +100% Spark damage
    10 SP = +120% Spark damage​
    10 SP = +20% ATK/HP to LS (up to 80%)
    10 SP = +20% Spark damage to LS (up to 140%)
    40 SP = +30% Spark damage on BB/SBB (up to ?%)
    30 SP = +100% BB Mod on BB/SBB/UBB (up to ?%)
    60 SP = Add +180% ATK buff for 3 turns on BB/SBB
    50 SP = Add +50% Spark Crit buff (30% chance) for 3 turns on BB/SBB



    [​IMG]
    Zevalhua

    Cost: 54
    Hits: 11 (4 DC/hit)
    Stats: 8530 HP || 3160 ATK || 3380 DEF || 3130 REC
    Imp: 1500 HP || 600 ATK || 600 DEF || 600 REC

    LS: +60% DEF/HP, 4-7 BC when hit, 25% heal when hit (25% chance), +100% ATK against afflicted enemies
    ES: 8 BC fill after taking 5000 damage, +8% CPP, +10% IWS, boost max damage from 99,999 to 130,000

    BB: 18 hits AoE (450%), -50% ATK/DEF Down (30% chance) for 1 turn, 15% IWS buff, 10% CPP buff for 3 turns, 75% inflict all ailments
    SBB: 21 hits AoE (700%), -50% ATK/DEF Down (30% chance) for 1 turn, 15% IWS reflect, 10% CPP reflect buff, 170% ATK against afflicted enemies for 3 turns, 75% inflict all ailments
    UBB: 25 hits AoE (2000%) , 13 hits RT (1200%), +300% ATK against afflicted enemies for 3 turns, 80% ATK/DEF Down (100% chance) for 2 turns, inflicts all ailments
    BC Cost: 30 || 35 || 32​
    Special Abilities:
    20 SP = +30% Stats
    10 SP = +100% Spark damage
    10 SP = 2-3 BC when hit
    10 SP = 3-4 BC when hit​
    20 SP = null ailments
    20 SP = null EWD
    70 SP = 70% chance to proc AI once
    40 SP = +30% ATK against afflicted enemies on SBB
    50 SP = Add 25-30% heal when hit (20% chance) for 3 turns on BB/SBB
    40 SP = Add +600% DoT for 2 turns on BB/SBB
     
    Last edited: Sep 25, 2017
    Belias and Kiritsune•Setsuna like this.
  2. Kuttrax

    Kuttrax Moderator

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    Strategy Zone
    Alza Masta

    「悌神皇の闘舞」 (Alza Masta)

    Notes:
    • Learn to count. The Turn count is persistent, starting from the very first turn of P1 up to the kill turn.
    • 2-3 Hit Count buffers, at least 3 mitigators
    • Do NOT UBB unless prompted.
    • Not hard at all, just count.

    Phase 1: Threshold Masta

    • Every 4 turns: 『ヴェイケントノイズ』 (Vacant Noise) = ST buff wipe, BB Drain, massive Ares Down for 3 turns
      • This would not occur if you trigger his thresholds below on multiples of 4.
      • If you trigger this, however, it is recommended to swap the unit out since it would not generate any BC.
    • Every 5 turns: 『ミラーリング』 (Mirroring) = Reflect + BC/HC down for 2 turns
      • Remember to cast your healer last.
    • --------------
    • At 80% HP: Says, 『圧倒的な闇や集約する…』. Next turn, casts 『無量天異』, super AoE and buff wipe
      • Use +75% mit UBB
    • At 80% HP: Says, 『圧倒的な闇や集約する…』. Next turn, casts 『無量天異』, super AoE and buff wipe
      • Use +75% mit UBB
    • At 80% HP: Says, 『圧倒的な闇や集約する…』. Next turn, casts 『無量天異』, super AoE and buff wipe
      • Use +75% mit UBB

    Phase 2: Counting Masta
    • Do NOT UBB until 20% HP. Otherwise, he will nuke your face with 『破絆の烙印』.
    • --------------
    • Every 3 turns: Puts up 2 random elemental mitigation. You will deal 1 damage if you attack with units of the same element.
    • Every 3 turns: 『二光の啓示』 (2) OR 『三光の啓示』 (3) + ~100k burst heal
      • He tells you how many units you need to BB/SBB. Follow the pattern until he changes to either 二 or 三.
      • Otherwise, if you got balls you can ignore it and he will apply a massive DoT. Full swap recommended.
    • Every 4 turns: 『ヴェイケントノイズ』 (Vacant Noise) = ST buff wipe, BB Drain, massive Ares Down for 3 turns
      • Used on the lowest DEF unit. Guard.
    • Every 5 turns: 『クライム・ミラーリング』 = Reflect + BC/HC down + Counter Ailments. Can be overwritten by other skills.
    • Every 8 turns: 『神意』= ST Focus/Target thing. All you need to do is to BB/SBB the targeted unit.
      • Otherwise, it gets hit by a super nuke, 『影滅』 (Shadows).
      • If the unit dies/swapped, the same unit in the same position will still be nuked.
    • Every 10 turns: 『神銘の破音』 = BB drain + buff wipe.
    • --------------
    • At 20% HP: 『オーバードライブ』 (Overdrive). 『真覆界』(UBB) on the next turn; massive AoE, 3-turn ele mit, Angel Idol, heal ~10% HP.
      • Use mitigation UBB.
    • He will Overdrive again every 10 turns after that.
    • You will have ~6 turns to burst him down (-3 for the all ele mit, -1 for the Overdrive turn)
      • Try to kill him to cancel his AI, then chip his HP a bit.
      • Burst him with Savia UBB or a super UBB before he Overdrives again.
      • Be careful as his BB count and 2-Element mitigation is still active.

    Lucius

    Battle 1: Multifarious Lucius
    • Every 5 turns: Lost Soul (ロスト・ソウル) = 2-hits ST dealing 120-130% of HP as damage
    • Every 3 turns: Refrain (リフレイン) = weak AoE, applies DoT
    • Every 7 turns: Oblio (オブリーオ) = 100% mitigation, BC resist
      • To cancel, deal 300 normal hit attacks ("1 damage")
    • -----------
    • Do NOT cast UBB until you see him cast "...何かが開く音が聞こえる.... ".
      • Even then, you don't even need a UBB to get through Battle 1.
    • 90% HP: Obligatory Oblio.
    • 75% HP: Lost Soul to LOWEST HP unit
    • 50% HP: Lost Soul to HIGHEST HP unit
    • 25% HP: Lost Soul to RANDOM unit
    • ~20% HP: Desire (ディザイア): Light Barrier

    Battle 2
    • Every 5 turns: Lost Soul (ロスト・ソウル) = 2-hits ST dealing 120-130% of HP as damage
    • Every 7 turns: Oblio (オブリーオ) = 100% mitigation, BC resist
      • Oblio will appear on the turn that is a multiple of 7 (21, 28, etc)
    • You can UBB anytime with no penalties.
      • BUT! For each UBB you cast that is not on the turn after his DE form says "…ゲートが開き始める…", Lost Soul's cooldown will be reduced by 1 turn, up to a minimum of every 3 turns.
      • So try to UBB only when he says this.
    Phase 1: Ball Lucius
    • Start counting from 0.
    • Every 4 turns: Refrain (リフレイン) = weak AoE, applies DoT
    • Every turn: chance for ST normal attacks to buff wipe
    • ------------
    • Turn 1: LS Lock. Swap all units or guard through it.
    • Turn 12: LS Lock for 1 turn.
    • 70% HP: Lost Soul to LOWEST HP unit
    • 50% HP: Lost Soul to HIGHEST HP unit
    • 40% HP: Lost Soul to RANDOM unit
    • 25% HP: Transforms to Dream Lucius
    • ------------
    • Keep counting. Lucius will continue with follow-up attacks after transformation.
    Phase 2: Dream Lucius
    • There's a couple of new things upon transformation.
    • Lost Soul becomes Over Soul (オーバー・ソウル)
      • This will function the same as the Lost Soul, and will occur every 5 turns.
    • Refrain becomes Alter Refrain (アルター・リフレイン)
      • Aside from the DoT, it will now have corresponding BB Drain/turn
    • Oblio will now get an Color upgrade. There are 5 different Color possibilities that her Oblio can have, which corresponds to the elements.
      • 赤 (Red) / 青 (Blue) / 绿 (Green) / 黄 (Yellow) / 白 (White) + 壁のオブリーオ
      • To cancel, you need to have an Element buff that is strong against the current color and a Hit count buff. Then normal hit her until Oblio wears off.
      • Moreover, she will Drain 100% BB Gauges every turn the Oblio Wall is still active. But once it is cancelled, she will refill you BB Gauges.
    • --------------
    • Every 12 turns (from start of Battle2): "…ゲートが開き始める…"
      • Lucius will put up 100% mitigation and BC resist. You need to UBB in order to cancel.
      • If you don't, she will cast "フェイトクローズ" and you will get buff wiped + LS Locked for 1 turn.
      • You can time your Overdrive before the script appears, assuring a smoother transition. However, keep in mind the other skills that will be cast on/before the script's turn
    • ---------------
    • 60% HP: Lost Soul at a RANDOM unit
    • 50% HP: grants elemental buff to attacks
    • 25% HP: "…ルシアスに圧倒的な力が宿る…"
      • Next turn: Zero Galaxy (ゼロ・ギャラクシー): Super nuke + buff wipe + full BB Drain.
      • But if you UBB'd three times beforehand, you can survive with just guarding.
    • ~15% HP: "オーバードライブ" (Overdrive)
      • Next turn: Native Gate (ネイティブ・ゲート): Strong AoE + mitigation + AI buff
      • You need UBB mitigation to survive.
      • Native Gate occurs every 10 turns after the first cast. So you can miserably fall into her AI loop.

    Maxwell

    「創造主の闘舞」 = Maxwell
    Battle 1: Juggernaut > Abaddon
    Phase 1: Juggernaut
    • You can Fujin your mitigator at start or Guard all if you are confident it can BB next turn.
    • Attacks can Paralyze.
    • He inflicts BB Fill Down at some point. Just deal with it.
    • Every 4 turns: Strong AoE. This can kill some units. Guard at your discretion.
    Phase 2: Demon Abaddon
    • Every 3 turns starting from Juggernaut: ヴァニッシュメント (ST attack + buff wipe)
      • Guard all until you can do the UBB cheese method.
      • Be aware that he will attack upon transformation. So he will use this if you kill Juggernaut in a multiple of 3.
    • At ~60% and ~40% HP: デス・ゲート (Death Gate)
      • ST attack on 4 units and fully drains BB.
      • Recommended to use mitigation UBB here. In fact, you can cheese both triggers with 1 UBB with enough DPS.
    Battle 2: Maxwell-ception
    Phase 1: Old Maxwell
    • Every 4 turns: セイクリッド・ソング + ルーン (Sacred Song + Rune)
      • Sacred Song grants her Angel Idol + Ignore DEF. Rune is a ST buff wipe.
      • Guard at all costs.
    • Every 5 turns: デスティニー (Destiny)
      • strong ST attack, activated 2x on Turn 10 and Turn 20
      • She will hit either the lowest or the highest HP unit
        • During Turn 10 and 20, she may do attacks prior to Destiny:
        • If the highest HP was hit, she will target lowest HP then highest HP
        • If the lowest HP was hit, she will target the highest HP then the second highest HP
    • In rare cases such as Turn 4-5 and Turns 15-16, you will get a back-to-back SS+R and Destinies. To be safe, use a mitigator and Guard the rest, then pray it doesn't get targeted.
    • At ~75% HP: エンドレス (Endless)
      • Use a mitigation UBB to push her threshold.
    • At 50% HP: Transforms to Maxwell DE
    • As a cheese method, use a mitigation UBB enough to trigger Endless. Afterwards, use your Hero Stone and UBB Savia to push her just above 50%; then push her to transform on the next turn. By this method, you will gain 1 turn where you can utilize her Hit Count buff to chip off a large chunk of Maxwell DE's HP.
    Phase 2: Maxwell DE
    • UBBs get a penalty. If you UBB, she will reduce your squad's HP to 1 and buff wipe everyone. However, she will also buff wipe herself. Keep in mind that she will put up an ATK/DEF buff too.
    • Counters for SS+R and Destiny from the previous fight are still active.
    • Rune gets upgraded to アカシック・ルーン: same thing, ST + buff wipe
    • Destiny gets upgraded to デスティニー・ルーン (Destiny Rune): strong ST attack + buff wipe
    • When "BBs used" reaches 8: 滅びと創造の瞳 (Mark Unit)
      • Literally puts a target icon over a unit. You MUST switch this unit or she will insta-kill it on the next turn, thus healing Maxwell.
    • Every time Maxwell kills a unit, she will heal for 440k HP.
    • -----------
    • At 60% HP: EDC is applied twice.
    • At 50% HP: ヴァース・ジェネシス (Verse Genesis)
      • BB Drain at the end of turn until death
    • At 20%: イグジステンス (Existence)
      • She will idle first before blasting off your face.
      • Use mitigation UBB to survive.
    • At 0%: Revives. Re-applies Angel Idol regardless.
      • Kill her again to remove the new Angel Idol.
      • Kill her the 3rd time to clear.
      • If you wait for another "Turn 4", she will re-apply her Angel Idol via Sacred Song and you will be stuck on her Revive Loop.

    Cardes

    「魔統神の闘舞」 = Cardes
    Deadly End (デッドリーエンド) = High ST HP-based attack

    Phase 1:
    Cardes
    • Fujin mitigator at start of fight.
    • 80% HP: Summons Luther and Phee
      • If you kill them, they will be revived within 7 turns
    • 50% HP: Deadly End + heal
    • 20% HP: Endless
      • Survivable with mit+Guard, but UBB recommended. Better to trigger while the Luther/Phee are dead.
    Luther
    • ぶっ壊れな! = ST nukes used 3x if you use a UBB
    • Buff wipe every turn. Can be stopped if inflicted by ailments
    • 75% HP% = ST buff wipe
    • 50% HP% = ST buff wipe
    • 25% HP% = ST buff wipe
    • He might deal burst damage when re-appearing. Be cautious.
    Phee
    • Grants mitigation (神護の祈り) per turn unless inflicted by an ailment.
    • Every 4 turns, she will say "…神聖な力がフィーに宿る". On the next turn, cures and nullifies ailments for 3 turns
    • 20% HP: アブラクサス = Strong AoE

    Phase 2:
    Cardes:
    • Insta-nuke (神威が集まる) upon using UBB
    • Grants buffs to his party based on elements present in your squad. This includes BB buffs, Spheres, SP options, and items.
      • 空虚の炎域 (Fire) = Grants Water element and boosts ATK/Crit rate
      • 空虚の水域 (Water) = Grants Thunder element and reduces BB fill rate
      • 空虚の樹域 (Earth) = Grants Fire element and puts up Damage Reflect
      • 空虚の雷域 (Thunder) = Grants Earth element and boosts Spark damage
      • 空虚の闇光域 (Light/Dark) = Grants Light/Dark element and boosts hit count
    • It is highly recommended to avoid Light/Dark units since the weak Tora becomes extremely deadly if she gains the hit count buff.
    • --------
    • 90% HP: Summons Tora
    • 80% HP: Summons Zebra
    • 60% HP: Cardes will say "…カルデスの元に神威が集う…". On the next turn, casts 冥世のエビル・コースト = Strong AoE + buff wipe
      • You can avoid the nuke by inflicting heavy damage on Cardes.
    • 30% HP: Cardes will say "…カルデスの元に神威が集う…". On the next turn, casts 冥世のエビル・コースト = Strong AoE + buff wipe
      • You can avoid the nuke by inflicting heavy damage on Cardes.
    • 20% HP: Casts 星止限界 = Powerful AoE
    Tora
    • Avoid bringing a unit with ailments. If at any occasion you inflict ailments on her, she will gain ATK/DEF and more hit count buff.
    • Aside from that, without the hit count buffs, she is not a threat.
    Zebra
    • Every 2 turns: デッドリーエンド (Deadly End) = ST + BB Drain
    • Every 4 turns: カオスレイジ (Chaos Rage) = AoE + BC/HC drop down
    • Every 6 turns: ソウルディバイト (Soul Division) = AoE
    • -----------
    • He also has 2 unique abilities, but the triggers are not listed on any guides. Possibly invoked when you swap units in.
    • デッドリークラッチ (Deadly Clutch) = ST + BB drain + BB fill down for 3 turns

    Afla Dilith

    「真神の闘舞」 = Afla

    Void Casualty (ヴォイド・カーサリティ) = strong ST attack that targets units based on highest/lowest stat

    Phase 1:
    • Fujin mitigator @ Turn 1
    • At 80% HP, summons Zurg
      • Pay attention when Zurg says "ザーグに闇の力が溜まっていく"
      • You need to deal enough damage to him to cancel this nuke.
      • If you cancel, he will say "クッ!…小賢しい真似を!". Otherwise, he uses "エビルスクリーム"
      • Also mind that if Afla is below 50% HP, you need to ONLY use 3 BBs
    • At 70% HP, Void Casualty @ highest HP
    • At 60% HP, Void Casualty @ [highest ATK or lowest HP?]
    • At 50% HP, he will say "...不穏な空気を感じる"
      • Use only 3 BBs/turn or he will do a super AoE "アミュレイション"
    • At 30% HP, Void Casualty @ unknown stat target
    • At 20% HP, Endless. Endurable with a Dark mitigation LS/buff
    • At 10% HP, アミュレイション, strong AoE
    Phase 2:
    • Every 5 turns, ヴォイド・ライファクヴィティ, ST buff wipe + strong attack
    • Occasionally, he will say "蓄えた力が刃に宿る…" and follow up with 羅刃縛醜閲
      • Take note of the unit that gets hit by 羅刃縛醜閲. This marks the unit and take a massive DoT on the next turn. He will also BB drain the affected unit.
      • To counter, swap the marked unit.
    • Occasionally, he will also cast 溢楔, in which you also need to swap out the affected unit.
    • At 50% HP, says "...恐ろしく不穏な空気を感じる". Guard all.
    • At 25% HP, says "...恐ろしく不穏な空気を感じる" again. Guard all.
    • At 10% HP, says "この攻撃は耐えられまい…" and casts his ultimate nuke on the SAME turn.

    Zevalhua

    「神界帝の闘舞」 = Zeva

    initial info from /u/RainCakes
    <JP> (Debacle Fang) = ST attack (120% of unit's HP) and BB drain


    Phase 1:

    • AoE LS lock every 4 turns
    • Debacle Fang ("<JP name>") every 3 turns
      • >50% HP, @ highest HP
      • <50% HP, @ highest and lowest HP
    • At 50% HP, becomes idle. Casts Glorious on the next turn
      • Use 75% mit UBB or AI UBB
    • At 20% HP, Endless
    Phase 2:
    • ST LS Lock
      • swap affected units
    • inflicts status ailments and casts Reflect
    • At <50% HP, casts hit buff, BC Down, Crit rate, ATK, DEF buffs
    • At 10-15% HP, casts a nuke. Use UBB mit.
    • At 0% HP, revives with 10% HP. Revive cycle every 3? turns
     
    Last edited: Aug 2, 2017
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  3. FNMokou

    FNMokou Level 11

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    Can you write the phase 2 guide for Afla next?
     
  4. Talukita

    Talukita Moderator

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    @Kuttrax Translation and seems like Zev ES is taking damage and not dealing

    Make more sense for a somewhat Colo unit as well
     
  5. Valkyrie

    Valkyrie Level 29

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    Will they keep endless or upgrade it? It's their signature move after all
     
  6. Talukita

    Talukita Moderator

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    Dilith already has animation shown and... nope

    Endless is only their signature as "Fallen", which they are not now
     
  7. Kuttrax

    Kuttrax Moderator

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    jeezus Okuu is here...

    I'm going to sleep a bit. These recent cliffhanger info is getting stupid.
    Just edit in the BB data @Talukita
     
  8. MamaOkuu

    MamaOkuu Moderator

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    wow my feelings are hurt kuut
     
  9. Talukita

    Talukita Moderator

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    Welp, the thing you do when bored and waiting for info :chicken:
     
  10. MamaOkuu

    MamaOkuu Moderator

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    Play 2hu plz
     
  11. Valkyrie

    Valkyrie Level 29

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    Awww... I was hoping to see those words again when they do endless
     
  12. Talukita

    Talukita Moderator

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    JP seems to be up now, please go and check the trials
     
  13. Versaledge

    Versaledge Level 7

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    Afla Trial :

    Starts with 6* Afla

    Miti required on first turn.

    At 75% HP, he spawns Zurg and uses our favorite void casualty on the highest HP unit.\

    At 60% (?), void casualty on someone else (it was Elza so something to do with attack or defence)

    At 50%, you cannot use all 6 BB/SBB on the same turn.

    At 40% (?), void casualty.

    Got wiped here. Gonna try Zev now.
     
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  14. Talukita

    Talukita Moderator

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    Afla Dilith

    BB
    * 16 hits AoE - 30 BC cost - 450%
    * 120% spark buff 3 turns
    * 350% BB mod buff 3 turns
    * 8 BC fill

    SBB
    * 20 hits AoE - 35 BC cost - 700%
    * 120% spark buff 3 turns
    * 350% BB mod buff 3 turns
    * 2-3 BC fill spark buff 3 turns
    * 30% spark debuff +30% damage

    UBB
    * 26 hits AoE - 32 BC cost - 1500% - 3000% based on HP remaining
    * 350% spark buff 3 turns
    * 50% chance spark crit 150% damage buff 3 turns
    * Add all elements buff 3 turns
    * 50 BC regen buff 3 turns

    _____
    Zev

    BB:
    * 18 hits AoE - 30 BC cost - 450%
    * 75% inflict all ailments
    * 15% IWS buff, 10% CPP buff 3 turns
    * 30% chance -50% ATK down

    SBB:
    * 21 hits AoE - 35 BC cost - 700%
    * 75% inflict all ailments
    * 30% chance - 50% ATK/DEF down
    * 15% IWS + 10% CPP reflect buff 3 turns
    * 170% ATK against ailment'd enemies

    UBB:
    * 25 hits AoE - 32 BC cost - 2000%
    * 13 hits Random - 1200%
    * 100% inflict all ailments
    * 100% chance - 80% ATK/DEF down 2 turns
    * 300% ATK against ailment'd enemies

    Edit: Update OP
     
    Last edited: Dec 25, 2016
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  15. Valkyrie

    Valkyrie Level 29

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    Trying with OP zekt friend just so all VC would be directed towards it.
    Seems the 60% one is for the lowest HP.
    Around 40% uses some nuke (2 units ded) and two VCs
     
    Last edited: Dec 26, 2016
  16. Vextro

    Vextro Level 16

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    I love this guide already lmaooooooooooooooo
     
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  17. Valkyrie

    Valkyrie Level 29

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    Last edited: Dec 26, 2016
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  18. Talukita

    Talukita Moderator

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    Not like the trials have new mechanics or heavy requirement of threshold knowledge, also 999 and 13+? units cheese

    Zev feels way more annoying that Afla though
     
  19. Aughkun

    Aughkun Level 12

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    Did zeva on my second try like in blind, afla seems more challanging to me
     
  20. Spade

    Spade Level 12

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    Location:
    Secret
    Zevalhua done on 1st try i find her quite easy abit

    1st form
    She drain bb everyturn
    She LS lock on certain turn
    50% she drain all ur bb then Glorious on 2nd turn
    10% (?) She use Endless

    2nd form
    She does a powerful stbb with ls lock on random unit on certain turn
    She cast dmg reflect for 2 turn on certain turn
    She drain bb sometimes
    She reflect ailment throughout the fight

    50% she start hitting abit hard and there no bc drop now
    25% massive aoe + heal herself, kill her fast or u be stuck in her loop
     

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    Last edited: Dec 26, 2016

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