New Units Info [Krea/Kurt/Lily Matah]

Discussion in 'Japanese Version' started by Steverion, Dec 25, 2014.

  1. Steverion

    Steverion Moderator

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    For all past units (7-star to DE), go to this thread.
    http://appinvasion.com/threads/jp-units-compendium.398583

    For only Dream Evolution Units, go to this thread instead
    http://appinvasion.com/threads/jp-de-units-compendium.455815

    Code:
    EWD = Elemental Weakness Damage
    HoT = Heal over Time / Gradual Heal
    D0T = Damage over Time
    Heal when hit = heals for X-Y% of damage taken
    Spark Crit = chance for each Spark to crit
    Afflicted targets = targets with ailments
    CPP and/or IWS = Ailments (Curse, Paralysis, Poison - Injury, Weakness, Sickness)
    FWET and/or LD = Elements
    
    Arena AI guide by /u/Serafita = https://www.reddit.com/r/bravefrontier/comments/3q10nj/arena_ai_for_global_units_v3/
    
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    Krea

    Cost: 47
    Hits: 10 (5 DC/hit)
    Stats: 7238 HP || 3294 ATK || 3100 DEF || 2688 REC
    Imp: 1250 HP || 400 ATK || 800 DEF || 500 REC

    LS: +80% ATK/DEF, +30% HP, +120% Spark damage, +10% Guard mitigation, 8 BC when Guard
    ES: +80% Spark, +100% ATK/DEF for 2 turns when Guard

    BB: 23 hits AoE (360%), +100% Spark damage, +10% Guard mitigation, 8 BC when Guard, 2700-3200 (+18% REC) HoT for 3 turns
    SBB: 34 hits AoE (560%), +100% Spark damage, +10% Guard mitigation, 8 BC when Guard, +70% ATK -> DEF, +35% Bc/HC drop for 3 turns
    UBB: 42 hits AoE (1500%), +250% ATK -> DEF, +300% Spark damage, +100% Spark debuff (100% chance), +30% Guard mitigation, 99999 HoT for 3 turns

    BC Costs: 25 || 26 || 30​
    SP:
    20 SP =30% HP/DEF
    10 SP = +50% ATK/DEF when BB > 50%
    20 SP = +100% Spark
    20 SP = null Ignore DEF
    20 SP = null Crit
    20 SP = +5% Guard mitigation on BB/SBB
    20 SP = +2 BC when Guard on BB/SBB
    30 SP = +30% Spark damage on BB/SBB
    30 SP = Add null ailments for 3 turns on BB/SBB
    30 SP = Add cure ailments/debuffs on BB/SBB


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    Kurt

    Cost: 47
    Hits: 10 (5 DC/hit)
    Stats: 7725 HP || 3416 ATK || 2684 DEF || 2495 REC
    Imp: 1250 HP || 800 ATK || 400 DEF || 500 REC

    LS: +80% ATK/REC, +30% HP, +175 Crit damage, 8 BC on Crit, 2-3 BC on Spark after Crit
    ES: +100% Crit damage, 8-10 BC on Crit

    BB: 20 hits AoE (360%), +60% Crit rate, +50% Crit damage, 7 BC/turn for 3 turns, +25% Spark debuff (25% chance) for 1 turn
    SBB: 22 hits AoE (560%), +60% Crit rate, +50% Crit damage, 7 BC/turn, +50% Spark Crit (20% chance) for 3 turns, +25% Spark debuff (25% chance) for 1 turn
    UBB: 24 hits AoE (1500%), +60% Crit rate, +300% Crit damage, 50 BC/turn, +100% BB fill rate, 30% Crit vuln (100% chance) for 3 turns

    BC Costs: 25 || 25 || 30​
    SP:
    20 SP = +30% ATK/HP
    10 SP = +50% ATK/DEF when HP > 50%
    10 SP = +40% Crit damage
    10 SP = +75% Crit damage ​
    20 SP = +2 BC/turn on BB/SBB
    20 SP = +25% Crit damage on BB/SBB
    30 SP = Add 15% Crit vuln (20% chance) for 2 turns on BB/SBB
    20 SP = +10% Spark debuff (+10% chance) on SBB
    30 SP = Add 8 BC fill on BB/SBB
    10 SP = +2 BC fill on BB/SBB​


    [​IMG]
    Lily Matah

    Cost: 47
    Hits: 12 (4 DC/hit)
    Stats: 7725 HP || 3416 ATK || 2684 DEF || 2495 REC
    Imp: 1500 HP || 600 ATK || 600 DEF || 600 REC

    LS: +80% DEF, +40% HP, 5-8 BC when hit, 2-4 BC on Spark, +20% OD fill rate
    ES: +30% Stats when equipped with BB Sphere, null ailments

    BB: 10 BC fill, 8 BC/turn, 4-7 BC when hit, 2-3 BC on Spark, 400 OD/turn for 3 turns, 8% OD fill
    SBB: 10 BC fill, 4-7 BC when hit, +20% OD fill rate for 3 turns, -60% ATK/DEF Down (30% chance) for 2 turns, -20% ATK/DEF Down when hit for 3 turns (2 turn down, 10% chance), 8% OD fill
    UBB: 999 BC fill, -80% ATK/DEF Down (100% chance) for 3 turns, 50 BC/turn, 1000 OD/turn for 5 turns, 50% OD fill

    BC Costs: 25 || 26 || 30​
    SP:
    20 SP = +20% DEF/HP
    10 SP = +40% DEF/HP
    20 SP = 2-3 BC when hit
    20 SP = 20-25% heal when hit (25% chance)
    10 SP = null EWD
    20 SP = +2 BC fill on BB/SBB
    20 SP = +2 BC/turn on BB/SBB
    30 SP = Add +150% Spark damage on BB/SBB
    30 SP = Add +450% BB/SBB/UBB Mod on BB/SBB
    30 SP = Add +150% EWD on BB/SBB
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    Arsom

    Cost: 50
    Hits: 11 (4 DC/hit)
    Stats: 8113 HP || 3205 ATK || 3225 DEF || 2957 REC
    Imp: 1500 HP || 600 ATK || 600 DEF || 600 REC

    LS: +60% HP/ATK, +20% mitigation for 1 turn after 15 Sparks, +150% Spark for 2 turns after 10 Sparks, +2-3 BC on Spark
    ES: +20% mitigation for 1 turn after 20 Sparks, +80% Spark when HP > 50%

    BB: 32 hits AoE (420%), 8 hits RT (600%), +15% CRIT/EWD vulnerability for 1 turn (20% chance), +30% Spark debuff for 2 turns (30% chance)
    SBB: 35 hits AoE (620%), 10 hits RT (800%), +15% CRIT/EWD vulnerability (20% chance), -50% ATK Down (30% chance) for 1 turn, +30% Spark vulnerability for 2 turns (30% chance)
    UBB: 38 hits AoE (1800%), 12 hits RT (1300%), +30% CRIT/EWD vulnerability, +100% Spark vulnerability (100% chance), +350% Spark damage for 3 turns

    BC Costs: 28 || 29 || 32​
    SP:
    10 SP = +30% HP/ATK
    20 SP = +50% HP/ATK​
    10 SP = +100% Spark damage
    15 SP = +120% Spark damage​
    20 SP = 2-3 BC on Spark
    10 SP = Raise ATK cap to 130k
    20 SP = +10% proc chance to Crit vulnerability on BB/SBB (up to 30%)
    20 SP = +10% proc chance to EWD vulnerability on BB/SBB (up to 30%)
    40 SP = Add +150% Spark damage for 3 turns on BB/SBB
    40 SP = Add 2-3 BC on Spark for 3 turns on BB/SBB


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    Receus

    Cost: 50
    Hits: 12 (4 DC/hit)
    Stats: 8225 HP || 3476 ATK || 3023 DEF || 2776 REC
    Imp: 1500 HP || 600 ATK || 600 DEF || 600 REC

    LS: +60% Stats, +1 hit count (-50% damage), null EWD, +20% OD fill rate
    ES: +0-60% ADR based on HP remaining, +1 hit count

    BB: 18 hits AoE (420%), null EWD for 1 turn, +2 hit count (+20% damage), +20% OD fill rate for 3 turns
    SBB: 22 hits AoE (620%), null EWD for 1 turn, +2 hit count (+20% damage), +400 OD/turn, null ailments, +60% Spark Crit (30% chance) for 3 turns
    UBB: 26 hits AoE (1800%), +350% ATK, +100% heal when hit (100% chance), 99999 HoT, 50 BC Fill, +3 hit count (+100% damage) for 3 turns

    BC Costs: 27 || 26 || 32​
    SP:
    25 SP = +50% Stats
    20 SP = +1 hit count (20% damage)
    20 SP = Null stat debuffs
    20 SP = Null Crit
    10 SP = Raise ATK cap to 130k
    20 SP = +20% hit count damage on BB/SBB (up to +40%)
    30 SP = Add AoE normal attacks (100% chance) for 3 turns on BB/SBB
    15 SP = +20%damage to AoE normal attacks on BB/SBB​
    25 SP = Add +180% ATK for 3 turns on BB/SBB
    25 SP = +80% DEF -> ATK for 3 turns on BB/SBB


    [​IMG]
    Dick Reso

    Cost: 50
    Hits: 13 (4 DC/hit)
    Stats: 8267 HP || 3854 ATK || 2902 DEF || 2477 REC
    Imp: 1250 HP || 800 ATK || 400 DEF || 500 REC

    LS: +60% HP/ATK, +250% BB Mod, +20% IWS reflect, +15% CPP reflect, +50% BB fill rate
    ES: +150% BB Mod when HP > 50%, -50% BB fill rate to enemies for 2 turns (50% chance)

    BB: 4 hits ST (420%), 14 hits AoE (600%), +350% BB Mod, +500% DoT for 3 turns, +75% Weak/Sick/Curse/Paralysis
    SBB: 5 hits ST (620%), 16 hits AoE (650%), +350% BB Mod, +500% DoT, +15% ailments reflect for 3 turns, 1 turn -50% ATK Down (30% chance),
    UBB: 6 hits ST (1800%), 18 hits AoE (2200%), +600% BB Mod, +1500% DoT, -80% ATK Down, +100% reflect ailments for turns

    BC Costs: 16 || 23 || 32​
    SP:
    10 SP = +30% HP/ATK
    15 SP = +50% HP/ATK
    20 SP = Ignore DEF (50% chance)
    20 SP = 2-3 BC on hit
    10 SP = Raise ATK cap to 130k
    50 SP = Angel Idol proc (70% chance)
    20 SP = +20% chance to proc BB fill rate on ES
    25 SP = +100% BB Mod on BB/SBB (up to 450%)
    25 SP = +100% DoT multiplier on BB/SBB (up to 600%)
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    God Sealers

    [​IMG]
    Divine Golem

    Cost: 50
    Hits: 14 (3 DC/hit)
    Stats: 8428 HP || 3032 ATK || 3659 DEF || 2481 REC
    Imp: 1250 HP || 400 ATK || 800 DEF || 500 REC

    LS: +60% HP/DEF, +20% ATK/DEF/REC per turn up to 3x, +20% mitigation (20% chance), 4-7 BC when hit
    ES: +20% ATK/DEF/REC per turn up to 3x, raise ATK cap to 130k

    BB: 22 hits AoE (420%), +180% DEF, +120% ATK/DEF/REC for Earth units for 3 turns, null Crits/EWD for 2 turns
    SBB: 24 hits AoE (620%), +180% DEF, +120% ATK/DEF/REC for Earth units, null ailments for 3 turns, +25% Spark resist, +10% DoT mitigation for 2 turns
    UBB: 28 hits AoE (1800%), +350% DEF, null Crit/EWD for 5 turns, +75% mitigation, +200% ATK/DEF/REC for Earth units for 3 turns, 30k HP Earth Barrier

    BC Costs: 22 || 24 || 28​
    SP:
    10 SP = +30% HP/DEF
    20 SP = +50% HP/DEF
    10 SP = +20% ATK/DEF/REC per turn up to 3x
    20 SP = null ailments
    20 SP = null EWD
    70 SP = AI proc once (70% chance)
    25 SP = +10% Spark resist on SBB (up to 35%)
    25 SP = +10% DoT mitigation on SBB (up to 20%)
    30 SP = Adds +80% ATK->DEF for 3 turns on BB/SBB
    40 SP = Adds 3k HP Earth barrier on BB/SBB


    [​IMG]
    Divine Dragon

    Cost: 50
    Hits: 8 (6 DC/hit)
    Stats: 8576 HP || 3811 ATK || 2706 DEF || 2504 REC
    Imp: 2000 HP || 400 ATK || 400 DEF || 400 REC

    LS: +60% Stats, +50% ATK/+30% HP when 5+ elements are present, +10% elemental mitigation, +130% Spark damage
    ES: +75% EWD, Raise ATK cap to 130k, +10% Stats to party at the start of battle

    BB: 18 hits AoE (470%), +120% A/D/R to self, +120% A/D/R to Light units for 3 turns, +15% HP to self (stacks with other HP buffs)
    SBB: 12 hits AoE (200-900%), 10 hits AoE (620%), +130% Spark damage, +120% A/D/R for Light units, +125% EWD for 3 turns
    UBB: 14 hits AoE (1500-2800%), 12 hits AoE (2200%), add all elements to attack, +200% A/D/R for Light units, +400% EWD, +350% Spark damage for 3 turns

    BC Costs: 28 || 30 || 32​
    SP:
    20 SP = +40% Stats
    10 SP = +60% Stats
    20 SP = +100% Spark damage
    30 SP = adds all elements to attack to self
    20 SP = +5% elemental mitigation on LS (up to +15%)
    10 SP = Raises ATK cap to 150k
    25 SP = +25% Spark damage on SBB (up to 150%)
    25 SP = +25% EWD buff on SBB (up to 150%)
    40 SP = Adds +35% HP->ATK/DEF for 3 turns on BB/SBB
    30 SP = Add +30% Spark debuff (30% chance) for 2 turns on BB/SBB


    [​IMG]
    Divine Phoenix Jakura

    Cost: 50
    Hits: 6 (8 DC/hit)
    Stats: 8266 HP || 3234 ATK || 3083 DEF || 3017 REC
    Imp: 1500 HP || 600 ATK || 600 DEF || 600 REC

    LS: +60% HP/DEF/REC, +250% BB Mod when HP > 50%, +5-10% HP drain, null ails
    ES: 60% chance to proc AI, null ails, 130k ATK cap

    BB: 10 BC fill, +10% CPP counter ail, +15% IWS counter ail, +10% CPP buff, +15% IWS buff, +200% ATK against ailed, -20% ATK/DEF Down (10% chance) when hit buff for 3 turns
    SBB: 14 hits AoE (620%), +120% ADR to Fire for 3 turns, +75% ailments, -50% ATK/DEF Down (30% chance) for 1 turn, 4-6% HP drain
    UBB: 19 hits AoE (1800%), +200% ADR to Fire, -80% ATK/DEF Down (100% chance), +350% ATK against ailed for 3 turns, +100% ailments

    BC Costs: 18 || 29 || 32​
    Special Abilities:
    10 SP = +30% ATK/HP
    20 SP = +50% ATK/HP
    10 SP = +0-50% ATK based on HP remaining
    10 SP = 4 BC/turn
    20 SP = 15-20% heal when hit (25% chance)
    20 SP = Enhance ATK/DEF down on SBB
    10 SP = +1 turn on ATK/DEF Down on SBB
    20 SP = +2 BB fill on BB
    30 SP = Add +500% DoT on BB/SBB
    40 SP = Add 9 BC/turn on BB/SBB


    [​IMG]
    Divine Wolf Ishnir

    Cost: 50
    Hits: 10 (5 DC/hit)
    Stats: 8405 HP || 3758 ATK || 2942 DEF || 2495 REC
    Imp: 1250 HP || 800 ATK || 400 DEF || 500 REC

    LS: +60% ATK/HP, +80% ATK/DEF when HP>50%, +150% Spark damage after 10 Sparks, +250% BB Mod after 10 Sparks
    ES: 0-60% ADR based on HP remaining, +80% Spark, 130k ATK cap

    BB: 18 hits ST (650%), +170% ADR, +120% ADR to Water, +350% BB Mod for 3 turns, 3500-4000 burst Heal
    SBB: 12 hits ST (800%), 8 hits ST (800%), +170% ADR, +120% ADR to Water, +350% BB Mod, 2-3 BC on Spark for 3 turns
    UBB: 13 hits ST (2200%), 9 hits ST (2200%), +350% ADR, +200% ADR to Water, +600% BB Mod, +350% Spark damage for 3 turns

    BC Costs: 28 || 26 || 32​
    Special Abilities:
    30 SP = +50% ATK/HP
    10 SP = +100% Spark damage
    10 SP = +120% Spark damage​
    40 SP = unli-BB
    20 SP = +100% BB Mod to BB/SBB
    20 SP = Enhance tri-stat to +180%
    30 SP = Add +50% Spark crit (30% chance) to BB/SBB
    10 SP = Enhance to +10% Spark crit​
    30 SP = Add +60% Crit rate to BB/SBB
    20 SP = Add +75% Crit damage to BB/SBB


    [​IMG]
    Divine Machine Bexdain

    Cost: 50
    Hits: 14 (3 DC/hit)
    Stats: 8283 HP || 3172 ATK || 3147 DEF || 2998 REC
    Imp: 1500 HP || 600 ATK || 600 DEF || 600 REC

    LS: +60% DEF/HP, null Ignore DEF, 7 BC/turn, +50% Spark crit (15% chance) after receiving 10 BC
    ES: +50% ATK/DEF when BB>50%, 4 BC/turn, increase ATK cap to 130k

    BB: 36 hits AoE (420%), +80% ATK->DEF, +120% ADR to Thunder, +50% BB fill rate, 7 BC/turn for 3 turns
    SBB: 42 hits AoE (620%), +80% DEF->ATK, +120% ADR to Thunder, 4-7 BC when hit, +60% Spark crit (30% chance) for 3 turns, 8 BC fill
    UBB: 46 hits AoE (1800%), +250% DEF->ATK, +250% ATK->DEF, +200% ADR to Thunder, +50 BC/turn, +120% Spark Crit (50% chance) for 3 turns

    BC Costs: 16 || 23 || 32​
    Special Abilities:
    10 SP = +30% HP/DEF
    20 SP = +50% HP/DEF
    10 SP = +100% Spark
    10 SP = 15-20% heal when hit (25% chance)
    20 SP = null EWD
    20 SP = +2 BC/turn to BB
    30 SP = Add 8 BC fill to BB
    20 SP = (unlock BC fill to BB) +2 BC fill to BB/SBB
    40 SP = Add 3000 Thunder barrier to BB/SBB
    40 SP = Add 2-3 BC on Spark to BB/SBB


    Credits to @Deathmax for the datamine.
     
    Last edited by a moderator: Jul 17, 2017 at 2:16 AM
  2. JonRingo

    JonRingo Level 18

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    Because who likes other sites. Gogo AI
     
  3. Wesbreng

    Wesbreng Level 11

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    @Steverion can you check again ragshelm LS? Because mine LS is 30% HP and atk + ignored def
     
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  4. Nighthunder

    Nighthunder Level 12

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    You should sticky this... and maybe eventually turn this into an entire collection with all the batches with their info... Just an opinion.
     
  5. Steverion

    Steverion Moderator

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    Apologies. It is fixed. :)

    I put some thought into this. Might be interesting. Maybe I can make it like Nico Live thread...This will of course save the clogged space with all those stickied threads haha.

    With that being said, the info for starters are in. Adding Zegar tier now.
     
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  6. Trystansr

    Trystansr Level 60

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    Might I suggest a slightly different approach?
    If you're going to compile an entire unit roster, post it in the units section.
    Then you can link to that, and keep this thread for the units that are only in JP.
     
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  7. LViper

    LViper Level 12

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    @Steverion
    Arus
    LS: 15% ignored def + 100% boost crit dmg.
    BB: 11 massive AoE (520%) + 8 BC fill.
    SBB: 16 massive single (620%) + refill SBB.

    im pretty sure Arus bb is Single target not AoE correct me if im wrong
     
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  8. Talukita

    Talukita Moderator

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    It IS single, else he would have been a god tier unit that wrecks Zelnite face (not like he isn't already a top tier DPS BB fill unit though)
     
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  9. Jonoru

    Jonoru Level 19

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    so I just got Balgeos, would he be useful for an actual meta team, because his Leader skill seems op, and the sbb goes well with it. Other than being your leader, I see him being a hindrance on a team with his SBB. Asking because I just summoned him
     
  10. Steverion

    Steverion Moderator

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    Oh wow, I just made him even more OP ._. haha.

    Well posting it in Unit Subforum would be a spoiler/not Global-related ._.
    I'm not compiled an entire unit roster, there's already a thread on that in Unit subforum lol.

    I can just add new units on top, and keep recent old units on the bottom via a spoiler tag.
     
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  11. Trystansr

    Trystansr Level 60

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    But how are you going to keep it from turning into an entire unit thread? Rotate units out when older than 2 or 3 batches?
    Because if you don't take old units out, then eventually everything will end up in here anyways.
     
  12. Kuttrax

    Kuttrax Moderator

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    Updating "triannual" IMO would prevent this from being too crowded
     
  13. Rexrexo

    Rexrexo Level 19

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    I'm using him for quests, and sometimes raid if I manage to get a Rosetta friend as reinforcement.

    As for trial, I have no idea, his damage is high and with bosses ignoring defense you probably don't even need to think much and just use his SBB. (Since it stacks with normal ATT buff like Kuda's)

    Makes a good mono dark team against high crit resist / crit immune bosses. =]

    Cons : His hit count is terrible, and his only use for quest is to apply status, and apparently its one of the two hard-to-use-status. Curse and Poison.

    But then it's awesome for clearing missions . :>
     
  14. Jonoru

    Jonoru Level 19

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    Hmm he really seems to me like he would go extremely well with any sort of mono team with a 7* leader, the decrease in defence is countered by your starters 30% HP. So Mono electric seems like the best place to put him, potentially with Eze/Him as leader
     
  15. 種ちゃん

    種ちゃん Level 26

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    I'm pretty sure you two are talking about different units lol
     
  16. Rexrexo

    Rexrexo Level 19

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    Ohhh. =P just noticed. HAHA. Was too sleepy. =x.

    And that huh..

    Heard it's a hindrance because it's like Farlon's Buff. HAHA
     
  17. Steverion

    Steverion Moderator

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    Oh no, I just keep them until Global release it. Because by then, people can easily check the English wiki and get their info, rather than having to go to Gaym/translate their abilities. This is just to save time.
     
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  18. find sefia

    find sefia Level 10

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    so rosetta does 75% dmg in spark? or...?
     
  19. Steverion

    Steverion Moderator

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    Her LS is, 75% during spark.
     
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  20. Steverion

    Steverion Moderator

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    Added pictures :D
     
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