Using this thread to track the damage modifiers for the various star fighters in LaW battles. For example, if a Millenium Falcon has an ATK of 30,000 when being launched, it will do about 25% of that (~7,500) in damage to the opposing starship. Note that these percentages only apply to starship damage and not dogfights, which is much trickier to measure. Here was my original post: So a few LaW's ago when we were launching 15-20 MF's at 30k - 35k ATK each, it seems like we were able to do a lot more damage than we are now, sometimes destroying their ship if we disabled their shields. We just launched 17 Scimitars each with at least 40k - 50k ATK and only inflicted 73,000 damage (52k to their shields and 21k to their ship). Has the amount of damage starfighter can do changed in this LaW? I'm not saying it would be a bad thing, but it would definitely change our strategy. Or has it always been this way and I'm just mis-remembering things?