Greetings Heroes, Here are the update notes for 3/31/2016. (NOTE: We are aiming to have this update go live on 3/31/2016 between 1pm and 6pm Pacific Time, but there is always the chance that the update may slip to 4/1/2016) The level cap has increased to 80! New Light/Dark Stages stage 8 light normal unlocks at player level 74. All stage 7 light normal battles must be complete. stage 8 light hard battles unlock upon completion of stage 8 light normal battles. stage 8 dark normal unlocks at player level 76. All stage 7 dark normal battles must be complete. stage 8 dark hard battles unlock upon completion of stage 8 dark normal battles. Cantina Battles Cantina Battles stage 7 unlocks at player level 77. All stage 6 battles must be complete. Challenges Challenges requiring player levels between 70-80 will unlock. There are no new challenges, but there are harder tiers for existing challenges which offer new pieces of gear. General Changes Max Level Player Daily Activity – The Max Level Player Daily Activity is only displayed to players at max level and rewards a new Ability Material. Can only be completed after the “Claim All Daily Activity Rewards” daily activity is claimed. Dispellable “Continuous Healing” Effects now Display an Icon – “Continuous Healing” effects, which are now susceptible to being dispelled, now display an icon and text when active. Evasion Buff now correctly says “+10% Evasion Chance” instead of “+10% Dodge Chance”. An extra surprise will also... Gear Changes Gear level 9 has been changed among the following units: Ima-Gun Di Jawa Kylo Ren Nightsister Initiate Tusken Raider CT-5555 "Fives" Obi-Wan Kenobi (Old Ben) Teebo Plo Koon First Order Stormtrooper Magmatrooper Hoth Rebel Scout An additional ingredient has been added to the following gear crafting recipes: Mk 5 Arakyd Droid Caller also requires 50 Mk 9 Neuro-Saav Electrobinoculars Salvage items Mk 5 CEC Fusion Furnace also requires 50 Mk 10 TaggeCo Holo Lens Salvage items Mk 7 Nubian Security Scanner also requires 50 Mk 11 BlasTech Weapon Mod Salvage items Mk 6 Nubian Design Tech also requires 50 Mk 10 Neuro-Saav Electrobinoculars Salvage item Some of these items are currently unavailable, but will become available in the next major update. Character Changes Qui-Gon Jinn’s rank 8 leader ability has been changed to “Jedi allies have +25 Speed and gain Potency Up for 1 turn at the beginning of each encounter.” Geonosian Soldier’s rank 8 special upgrade has been changed to “Damage +15%”. Bug Fixes Fixed a bug that caused First Order Officer’s basic ability to gain less damage than intended at some upgrades. https://forums.galaxy-of-heroes.starwars.ea.com/discussion/23789/game-update-3-31-2016#latest
The QGJ and GS changes we all saw coming I think. Goes to show how much potential there is in the game (optimism). The gear req'd additions can suck a butt. See the thread link for gear to get before the patch goes live.
Gear is getting ridiculous. I understand that there needs to be a grind, but now it's becoming excessive.
IMO they should've added an 8th star before they opened the shard shop. It's likely to happen eventually. Whoever is in charge of long term planning needs a bitch slap. Correct.
Wow. They stealth added a new ability mat you can presumably only get at lvl 80. This is a really bad update.
I really hope its april fools as far as gear/ability mats going (silly me siting on 250 purple mats to get my main squad up to date asap). Whats is the point of raising lvl cap if all your characters (or roughly 90%) will be stuck at the same gear lvl anyway because you need 50 pieces of purple gear which cant even be farmed???
I didn't notice the Gear changes. I could have saved myself hours and thousands of refreshes by doing them before the update . . . @#$!#% I'm just going to go weep into a pillow . . .
April fools? Or rather, it is now April in all parts of the world and we were all fools to hope for any changes. Oh well. Back to the grind (of the stuff that's actually available anyway).
@TheBeard @Electricboa @binary flotsam Has anyone noticed any differences in characters being "more balenced"? My toons seem to be hitting the same damage as before the update, I haven't really seen a difference.
Apparently, the "balance" update won't be coming out for another couple weeks. I'll look to see if I can find a concrete link confirming this. Quick (and a wee bit lazy) browsing of the forums and reddit has nothing specific... so could be a couple weeks, could be a month. Who knows.