First of all, lets keep it realistic as possible. This is for discussion of improvements that could be made. We would have to consider the positives and negatives for both the devs and players for each. First I will start by listing some of the ideas I have had since the beginning, quite a few of which I had sent to the devs for consideration. #1: Napalm Counter (My Suggestion was a "Fire Extinuisher ablity" that required 4 ability points, so it could be used on your second turn, or a "Fire Truck" whose special ability stopped the burn on himself and one other tank. (These do not permanantly stop the burn, if Napalm is reapplied, the firetruck type ability must be used again)(My thought was to counter Napalm but not take away its status as a powerhouse, just to be able to utilize another way tou counter an all napalm crew). #1a I am hoping that the Helicopters are there attempt at providing some sort of napalm counter, I just hope they do not take it over top. -No pun intended....okay maybe it was lol #2 They need to make game stability a HUGE priority. The first thing I noticed was that there first app update did improve it but not come anywhere close to fixing it. It also does not trasition smoothly from WIFI-4G and vice versa which will cause more crashes than it already has on its own. I have done extensive testing on different apple devices while using high bandwidth wifi as well as using each to transition between 4G and WIFI (places where I have good enough internet connection through a 4G hotspot or regular WIFI that I can raid in rift or play BF3 or WOW with no issues, ever) #3 Related to #2, they need to have a "loss prevented" style setting within this app. I know there could be the issue of people automatically disconnecting WIFI or such things in order to prevent losses, but electronics and WIFI transmit enough signals that they could program in a way of detecting that and having them end up with a loss. #3a I do not know my rank this very second but I do not remember the last time I was below the top 30, and usually in the top 10, my highest rank being 6. I believe that my skill and tank level would keep in the top ten or higher at all times if not for the crashes and disconnects. I pay to play match after match after match gaining 1-4 points per win. Then I lose 2 in a row to scrubs due to the game crashing or disconnecting......I may as well have just lost the previous 30 games. (this happened just as frequently at lower levels but I didnt care quite as much because the point cost wasnt nearly as much) #4 We need more contracts with a better range of pricing and more detail on possible drops and the %'s of each drops like allot of other games do. See Castle Age HD APP for an example and look at there chests. #5 There should be a split of possible tanks that you can gfet broken up like this (or some similiar variation): 5a A few specific tanks only available through top contract rolls. 5b A few tanks only able to be built by top contract roll drops. 5c Earned tanks through level that can be upgraded (to possibly the best tanks in game) through combining that tank with parts from the top contract as well as a part from challenging and beating certain player ranks. 5c1 For instance: You are a rank 50, Level 1 Enforcer (the highest current level) and you build Interceptor through part drops. Then you get 3x 5% drops from the top contract box; At this point you have to challenge someone in the top 50 or 100 (see #6). #6 Challenging and Rematch should be implimented immediately. Challenge should be a choice if you want to accept or not but have a special reward if you beat someone who outranks you a certain amount (of course this would require some type of tier system (even if we cant see it). Rematch would be a button you could hit to force a rematch with a person you just lost to. That way if it was close you get another shot at it. #7 We need a "Forge" where we can throw in some tanks and parts and melt them all together and get something new......or even a trade market where we could trade x number of silver for whatevery item we need. Since I have never ever neeeded a silver peice due to always having way more than i need. #8 Tanks that are Purchasble through straight Gems at each tier. Maybe only being allowed to buy one per type. Something like 500 for a rare and 1500 for a Super Rare (and there stats being just below the top Exclusives Super Rares) #9 Prizes for reaching some of the top spots like top ten. For both clans and individuals. #10 I know there were more but I have to go to work. At least one more discussion started now, and would really liket to put up a wiki and some pregression routes as well as possible team comps as you move up and abilities to go with them.