Discussion in 'Units' started by darktree420, Jul 30, 2014.
But def ignore should mean attack = damage.
Yes Zelban SBB10. I would test with larger numbers but it gets tricky with multiple hit attacks and survival =/ I might try a jewel crystal as a target if I can get my hands on one.
In those pics:
Felneus (B) 1982 REC - Steeple Rose/Legwand
Alice (L) 2055 REC - None
Doug (A) 1600 REC - Refined Gem
Doug (B) 1353 REC - Medulla/Steeple Rose
Micelle (B) 2332 REC - Steeple Rose/Selena
Alice is SBB 2.
From damage calcs BB atk bonus is added to attack.
Total damage is 2100 from an attack stat of 1012 which is +107.5% BB boost.
This BB boost makes the michele 120% show up as ~=50% because they are both added to base attack, 100+107.5+120 = 327.5
Without michele, 100+107.5 = 207.5
327.5/207.5 = 1.58 or 58%
323/210 = 1.54.
Michele is 323-207.5=115.5 or 120%
Michele is 120% boost att
Now, lukina is avg. 260.
260-207.5 is 52.5 or 50%
Lukina is 50% boost att
Thanks. Tested with my Alice and a metal mimic
Nice, updated first post
Thanks for making this guide! It's very useful. By the way, Homusubi's crit rate at sbb10 is 40% based on ushi's video of aisha.
damage without buff = atk of unit * [1 + 0 + BB value]
damage with mich buff = atk of unit * [1 + 1.2 + BB value]
damage with lukina buff = atk of unit * [1 + 0.5 + BB value]
your calculations make sense but does this mean that the damage formula in burr's post is off? since mich buff should increase the damage more than that
All stat calculations (as far as I have observed) are always calculated off of base stats. They are not multiplicative.
So if you have a unit that has 1000 ATK, and he's got Angelic Foil, Ore, 30% ATK pot, Micelle Buff, and Signes buff (say he's a water unit) it's:
1000+750+500+300+1200+500=4250 ATK. Regardless of what is in place, or what order things are activated in, buffs (or debuffs) will always be based off of a unit's naked stat.
Imps are the only thing that change the calculations, since they are permanent changes to a base stat.
It's why when I tested Micelle's ATK boost, it seems to be north of 200% when the unit was injured.
Can i ask how much % does raydn's spark damage boost?
If you mean michele being 120%, then this is the correct value as mentioned throughout this thread. 150% is apparently wrong.
Damage formula looks correct.
Damage = attack × ( 1 + 1.2 + BB) for michele which I think is correct
Tesla seems to be the way to go against Maxwell, is Daru's SBB enough to survive the encounter?
Don't know why it wouldn't be - the mitigation is the same.
On the first post I see :
Yeah - the DEF buff is less. But that's not what's keeping you alive - the mitigation every 4 turns or so is.
Ok thank you !
How is def being tested?
Edit: Reading a bit more. Not sure if it's accurate thinking still haha
Edit 2: Assuming 3 defense = 1 damage reduction then yea the calculations are correct. Where is this 3:1 thing from?
Kinda vague. I saw a thread ages ago but not sure if that's the one you're talking about (don't remember the details in it either ._.)
Can you link it?
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