Future Patches and Units - Updated 10/13

Discussion in 'Units' started by Cactus, Feb 7, 2014.

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    Cactus

    Cactus Level 23

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    - Before Reading -

    -This thread contains spoilers. View with discretion.
    -I have hyperlinked all of the units if you would like information regarding their stats.
    初期 - Initial Stats
    ロード - Lord
    アニマ - Anima
    ブレイカー - Breaker
    ガーディアン - Guardian
    オラクル - Oracle
    通常攻撃回数 - Hit Count
    BB/SBB回復速度 - BC Fill Rate
    -To view information on units and patches already released click here
    -I ask that you cite my name and the URL of this page when posting anything taken directly off of this thread.
    -As of 9/3 predicted release dates have been scrapped.
    -Please let me know if I have made any errors.

    - UNITS -
    Released in JP: 4/25
    RELEASED 9/11-9/13

    [​IMG]


    Released 9/11
    * Lurie (6*)
    Leader Skill: Reduces damage from thunder-based attacks by 15% and increases elemental weakness damage dealt to thunder units
    BB: Multiple target, 10-hit combo that increases HC drop for 3 turns
    SBB: Multiple target, 12-hit combo that increases HC drop for 3 turns. Increases atk of earth units for 3 turns
    Stats at 6* (Lord): 5905/1925/1502/2100
    Hit Count: 8
    * Lina (6*)
    Leader Skill: 65% boost in atk power to thunder units
    BB: Multiple target, 8-hit combo that has a chance of causing paralysis
    SBB: Multiple target, 10-hit combo that has a high chance of causing paralysis and curse
    Stats at 6* (Lord): 6000/2063/1731/1753
    Hit Count: 5
    * Lunaris (6*)
    Leader Skill: 65% boost in atk power to dark units
    BB: Multiple target, 11-hit combo that has a chance of causing weakness
    SBB: Multiple target, 11-hit combo. Cures abnormal status effects, and prevents abnormal status effects for 3 turns
    Stats at 6* (Lord): 5905/2163/1948/1475
    Hit Count: 10

    Released 9/13
    * Faron (6*)
    Leader Skill: 65% boost in atk power to fire units
    BB: Multiple target, 9-hit combo
    SBB: Multiple target, 12-hit combo. For 3 turns Faron's atk is increased by 300% at the cost of losing 50% def.
    Stats at 6* (Lord): 6202/1800/1800/1800
    Hit Count: 8
    * Signes (6*)
    Leader Skill: Reduces damage from fire-based attacks by 15% and increases elemental weakness damage dealt to fire units
    BB: Multiple target, 9-hit combo that has a chance of causing injury
    SBB: Multiple target, 11-hit combo that has a high chance of inflicting injury. Increases atk of water units for 3 turns
    Stats at 6* (Lord): 6373/2201/1533/1432
    Hit Count: 7
    * Sodius (6*)
    Leader Skill: Reduces damage from dark-based attacks by 15% and increases elemental weakness damage dealt to dark units
    BB: Multiple target, 10-hit combo that increases spark damage for 3 turns
    SBB: Multiple target, 12-hit combo that increases spark damage for 3 turns. Increases atk of light units for 3 turns
    Stats at 6* (Lord): 6302/1903/1903/1551
    Hit Count: 8

    [​IMG]

    * Ramna
    Leader Skill: Reduces damage from earth-based attacks by 15% and increases elemental weakness damage dealt to earth units
    BB: Multiple target 11-hit combo that raises def of all units for 3 turns
    SBB: Multiple target 13-hit combo that raises def of all units for 3 turns. Increases atk of fire units for 3 turns
    Stats at 6* (Lord): 5951/2055/1535/2094
    Hit Count: 6
    * Radyn
    Leader Skill: 65% boost in atk power to water units
    BB: Multiple target, 12-hit combo that increases spark damage for 3 turns
    SBB: Multiple target, 14-hit combo that increases spark damage for 3 turns and ignores enemy def for 2 turns
    Stats at 6* (Lord): 6022/1911/1911/1679
    Hit Count: 6
    * Ophelia
    Leader Skill: 65% boost in atk power to earth units
    BB: Multiple target, 10-hit combo
    SBB: Multiple target, 13-hit combo. Regenerates BB gauge of all allies for 3 turns
    Stats at 6* (Lord): 6248/1984/1601/1722
    Hit Count: 7
    * Grive
    Leader Skill: Reduces damage from water-based attacks by 15% and increases elemental weakness damage dealt to water units
    BB: Multiple target, 13-hit combo that has a chance of inflicting weakness
    SBB: Multiple target, 13-hit combo that has a chance of inflicting weakness. Increases atk of thunder units for 3 turns
    Stats at 6* (Lord): 6043/2229/1484/1721
    Hit Count: 12
    * Alyut
    Leader Skill: 65% boost in atk power to light units
    BB: Multiple target, 11-hit combo that has a chance of inflicting injury
    SBB: Multiple target, 14-hit combo. Regenerates BB gauge and HP of all allies for 3 turns
    Stats at 6* (Lord): 6182/1754/1918/1810
    Hit Count: 9
    * Zephyr
    Leader Skill: Reduces damage from light-based attacks by 15% and increases elemental weakness damage dealt to light units
    BB: Multiple target, 13-hit combo that ignores enemy def for 2 turns
    SBB: Multiple target, 15-hit combo that ignores enemy def for 2 turns. Increases atk of dark units for 3 turns
    Stats at 6* (Lord): 6304/1850/1850/1603
    Hit Count: 9



    Released in JP: 5/27

    [​IMG]

    * Dhia
    Leader Skill: 50% boost to atk for rainbow team (5 units who are different in element) and increase to BB fill rate (1.2x)
    BB: Random target, 14-hit combo that assigns thunder attribute to all units for 3 turns
    SBB: Multiple target, 16-hit combo that assigns thunder attribute to all units and increases BC drop rate for 3 turns
    Stats at 6* (Lord): 5643/2190/1433/1948
    Hit Count: ?
    * Lukina
    Leader Skill: 50% boost to atk for rainbow team (5 units who are different in element) and low chance of ignoring def
    BB: Single target, 14-hit combo that assigns earth attribute to all units for 3 turns
    SBB: Multiple target, 16-hit combo that assigns earth attribute and increases atk to all units for 3 turns
    Stats at 6* (Lord): 5847/1921/1921/1523
    Hit Count: 12
    * Darvaan
    Leader Skill: 50% boost to atk for rainbow team (5 units who are different in element) and 10% boost to HP
    BB: Multiple target, 11-hit combo that assigns water attribute to all units for 3 turns
    SBB: Single target, 14-hit combo that has a chance of inflicting injury and paralysis. Assigns water attribute to all units for 3 turns
    Stats at 6* (Lord): 6300/1789/1789/1550
    Hit Count: ?
    * Bran
    Leader Skill: 50% boost to atk for rainbow team (5 units who are different in element) and increase in spark damage
    BB: Multiple target, 13-hit combo that assigns fire attribute to all units for 3 turns
    SBB: Multiple target, 16-hit combo that assigns fire attribute and increases def to all units for 3 turns
    Stats at 6* (Lord): 5400/2000/1805/1999
    Hit Count: ?
    * Themis
    Leader Skill: 50% boost to atk for rainbow team (5 units who are different in element) and increase to the drop rate of HC
    BB: Assigns dark attribute for 3 turns, increases rec for 3 turns, and restores large amount of HP
    SBB: Assigns dark attribute for 3 turns, greatly increases rec for 3 turns, and restores large amount of HP
    Stats at 6* (Lord): 5924/1720/1645/2021
    Hit Count: 10
    * Elk
    Leader Skill: 50% boost to atk for rainbow team (5 units who are different in element) and increase to BB gauge each turn
    BB: Random target, 12-hit combo that assigns light attribute to all units for 3 turns
    SBB: Random target, 15-hit combo that assigns light attribute to all units and BB gauge for 3 turns
    Stats at 6* (Lord): 6100/1742/1786/1750
    Hit Count: 9



    Released in JP: 6/27

    [​IMG]

    * Ruza
    Leader Skill: Large increase to damage and BC produced during spark
    BB: Single target, 15-hit combo that has a chance of inflicting weakness
    SBB: Multiple target, 28-hit combo that increases damage dealt during spark
    Stats at 6* (Lord): 6021/2179/1718/1718
    Hit Count: ?
    * Fii
    Leader Skill: Reduces amount of BC required to fill BB gauge
    BB: Multiple target, 12-hit combo that increases HC drop for 3 turns
    SBB: Multiple target, 15-hit combo that increases HC drop and effectiveness for 3 turns
    Stats at 6* (Lord): 5976/1722/1852/2052
    Hit Count: ?

    * Nalmika
    Leader Skill: Chance of inflicting a random status effect and increase to spark damage
    BB: Single target, 11-hit combo that has a high chance of inflicting a random status effect
    SBB: Multiple target, 14-hit combo that has a high chance of inflicting a random status effect
    Stats at 6* (Lord): 6053/1833/1734/1835
    Hit Count: 8

    * Uda
    Leader Skill: Huge increase to BC fill rate (1.5x)
    BB: Multiple target, 12-hit combo
    SBB: Multiple target, 15-hit combo that increases BC drop
    Stats at 6* (Lord): 6032/1950/1950/1702
    Hit Count: ?

    * Selha
    Leader Skill: Reduces amount of BC required to fill BB gauge
    BB: Single target, 12-hit combo that has a chance of inflicting weakness and injury
    SBB: Multiple target, 30-hit combo that has a chance of inflicting weakness and injury
    Stats at 6* (Lord): 6040/1851/1703/1896
    Hit Count: ?
    * Kaja
    Leader Skill: When a unit is under 30% HP its attack power greatly increases
    BB: Multiple target, 10-hit combo that has a chance of inflicting injury
    SBB: Multiple target, very powerful 15-hit combo that has a chance of inflicting injury
    Stats at 6* (Lord): 6058/2232/1751/1355
    Hit Count: ?



    Released to JP: 7/25

    [​IMG]

    * Darvanshel
    Leader Skill: Immune to abnormal status effects and chance of mitigating a small amount of damage
    BB: Single target, 12-hit combo that reduces damage by 50% f0r one turn
    SBB: Multiple target, 13-hit combo that reduces damage by 50% for one turn and increases def by 70% for 3 turns
    Stats at 6* (Lord): 6300/1905/1955/1689
    Hit Count: 10
    * Mariudeth
    Leader Skill: Chance of ignoring enemy def and boost to critical hit damage
    BB: Single target, 3-hit combo that boosts critical hit rate for 3 turns
    SBB: Multiple target, very powerful, 3-hit combo that boosts critical hit rate for 3 turns
    Stats at 6* (Lord): 6071/2354/1803/1543
    Hit Count: 4
    * Zelnite
    Leader Skill: Significant increase to the drop rate of BC, HC, zel, karma and items
    BB: Multiple target, 14-hit combo that fills all allies' BB gauge
    SBB: Multiple target, 17-hit combo that fill all allies' BB gauge and increases the drop rate of BC, HC, zel, and items
    Stats at 6* (Lord): 6022/2003/1910/1919
    Hit Count: 13
    * Exvel
    Leader Skill: 30% boost to HP of all units and small restoration of HP each turn
    BB: Cures and prevents abnormal status effects for 3 turns
    SBB: Multiple target, 24 hit combo that cures and prevents abnormal status effects for 3 turns
    Stats at 6* (Lord): 5983/1965/1777/2161
    Hit Count: ?
    * Azael
    Leader Skill: 50% boost in attack power to light and dark units and 10% reduction in damage from light and dark-based attacks
    BB: Multiple target, 12-hit combo that deals light and dark damage
    SBB: Multiple target, very powerful, 15-hit combo that deals light and dark damage
    Stats at 6* (Lord): 6004/2100/1952/1566
    Hit Count: ?
    * Lilly Matah
    Leader Skill: BB gauge significantly increases when attacked
    BB: Fills BB gauge, and Increases BB gauge when attacked for 3 turns
    SBB: Fills BB gauge, Increases BB gauge when attacked and increases BC drop rate for 3 turns
    Stats at 6* (Lord): 5970/1932/1920/1982
    Hit Count: 9



    Released to JP: 8/25

    [​IMG]

    * Orven
    Leader Skill: Chance of ignoring defense and increasing BB gauge when attacking
    BB: Multiple target, 10-hit combo that has a chance of inflicting poison and injury
    SBB: Multiple target, 14-hit combo that increases attack for 3 turns and ignores enemy defense for 2 turns
    Stats at 6* (Lord): 6055/2142/1951/1713
    Hit Count: 6
    * Aris
    Leader Skill: Increase to BB gauge every turn and increase to the drop rate of HC
    BB: Multiple target, 13-hit combo that has a chance of inflicting weakness
    SBB: Multiple target, 16-hit combo that restores HP and has a chance of inflicting weakness
    Stats at 6* (Lord): 6023/1990/1903/1942
    Hit Count: 8
    * Faris
    Leader Skill: Huge increase to BC fill rate (1.5x)
    BB: Single target, 30-hit combo that increases HC drop rate
    SBB: Multiple target, 20-hit combo that increases HC drop rate and increases chance of critical hit for 3 turns
    Stats at 6* (Lord): 5962/1964/1779/2100
    Hit Count: 13
    * Galnan
    Leader Skill: Large increase to damage and BC produced during spark
    BB: Increase to BB gauge, chance of critical hit, and spark damage for 3 turns
    SBB: Multiple target, 15-hit combo that increases chance of critical hit and spark damage for 3 turns
    Stats at 6* (Lord): 6061/2054/2054/1600
    Hit Count: 11
    * Olga
    Leader Skill: Huge increase to spark damage
    BB: Multiple target, 6-hit combo
    SBB: Multiple target, very powerful 2-hit combo that increases atk for 3 turns
    Stats at 6* (Lord): 6177/2321/1903/1462
    Hit Count: 5
    * Elsa
    Leader Skill: Huge increase to BC fill rate (1.5x)
    BB: Multiple target, 13-hit combo that has a chance of inflicting curse
    SBB: Multiple target, 30-hit combo that increases damage dealt during spark and has a chance of inflicting curse
    Stats at 6* (Lord): 5901/2083/1884/1964
    Hit Count: 10

    Released in JP: 9/24
    [​IMG]

    *
    Urukina
    Leader Skill: 15% reduction in BC required to activate BB, 25% boost to ATK of all units
    BB: AoE heal, remove all status ailments
    SBB: 17 hit fire AoE, remove all status ailments, prevent status ailments for 3 turns
    Stats at 6* (Lord): 5955/1990/1902/2000
    Hit Count: 9

    * Kuura
    Leader Skill: 30% HP to all units, slightly recover HP each turn
    BB: 12 hit water AoE, increase BB gauge of all units (8BC)
    SBB: 16 hit water AoE, boost (115%) to ATK of all units, slightly increase BB gauge of all units for 3 turns (4BC/turn)
    Stats at 6* (Lord): 6024/2001/1852/1983
    Hit Count: 8

    * Thia
    Leader Skill: Boost DEF of all units by 25% and large boost (50%) in effectiveness of HC
    BB: Greatly recover HP for all allies, gradually recover HP of all units for 3 turns
    SBB: Greatly recover HP for all allies, slightly increase HP and BB gauge of all units for 3 turns (4BC/turn)
    Stats at 6* (Lord): 6085/1800/1984/2022
    Hit Count: 10

    * Rogen
    Leader Skill: Chance (15%) of ignoring DEF when attacking, boost (100%) in critical damage
    BB: 1 hit Thunder attack on a single target and probable (80%) chance to weaken
    SBB: 1 massive hit Thunder attack on a single target and fill own SBB gauge
    Stats at 6* (Lord): 6072/2314/1903/1599
    Hit Count: 1

    * Naruza
    Leader Skill: Large boost (40%) in BB gauge fill rate and chance of reduction in damage taken (10% chance of 20% damage reduced)
    BB: Reduce damage taken by 50% for 1 turn and prevent status ailments for 3 turns for all units
    SBB: Reduce damage taken by 50% for 1 turn, prevent status ailments for 3 turns, increase BB gauge when attacked for 3 turns (5-6BC/hit taken)
    Stats at 6* (Lord): 6105/1950/1950/1950
    Hit Count: 16

    * Kuda
    Leader Skill: Large reduction (20%) in BC required to activate BB
    BB: 18 hit dark AoE, boost to attack for 3 turns for all units (70%)
    SBB: 23 hit dark AoE, boost (100%) to attack for 3 turns for all units, boost (40%) to critical hit rate for 3 turns for all units
    Stats at 6* (Lord):
    Hit Count: 15

    HR REWARDS

    [​IMG]
    HR 6
    * Seria
    Leader Skill: 20% boost to atk and def of all units
    BB: Multiple target, 8-hit combo
    Stats at 5* (Lord): 4805/1550/1417/1610
    Hit Count: 6


    [​IMG]
    HR 11
    * Lugina
    Leader Skill: 50% boost to atk and def of all units (2 turns)
    BB: Multiple target, 10-hit combo
    Stats at 5* (Lord): 5430/1860/1300/1200
    Hit Count: 7


    [​IMG]
    HR 16
    * Paris
    Leader Skill: Chance of BB gauge increasing when taking damage
    BB: Multiple target, 6-hit combo
    Stats at 5* (Lord): 5000/1720/1570/1329
    Hit Count: 5


    [​IMG]
    HR 21
    * Tilith
    Leader Skill: Increase to BB gauge each turn and immunity to abnormal status effects
    BB: Restores HP of all units and increases BB gauge
    Stats at 5* (Lord): 5300/1599/1599/2000
    Hit Count: ?



    SUMMONERS' RESEARCH LAB

    [​IMG]
    Released 4/10
    * Karl
    Leader Skill: Chance of BB gauge increasing when attacking
    BB: Multiple target, 8-hit combo
    Stats at 5* (Lord): 5323/1733/1523/1389
    Hit Count: 6

    [​IMG]
    Released in JP: 3/17
    Predicted Arrival Date (Global): July

    *(*) Grah
    Leader Skill: 20% boost to hp, atk, def and rec of all units. Reduces light and dark damage by 15%
    BB: Multiple target, 13-hit combo that deals light and dark damage. Increases light and dark damage for 2 turns.
    Stats at 5* (Lord): 5112/1799/1700/1500
    Hit Count: 10

    [​IMG]
    Released in JP: 6/29
    * Maxwell
    Leader Skill: Large boost in critical hit and elemental weakness damage
    BB: 15 combo powerful Light attack on all enemies
    SBB: 33 combo massive Light attack on all enemies and boost to critical rate
    Stats at 6* (Lord): 6200/2000/2000/2000
    Hit Count: ?


    I will be updating this thread constantly. I hope it is of some use to everyone trying to plan their teams around future content.

    ~Cactus
    :
    Last edited by a moderator: Oct 13, 2014
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    Inspy

    Inspy Level 34

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    WHYYYYY

    Din & Roland = So bad character design .___.
    Din has no eye brows while Roland looks like a dwarf wizard wtf
    SurfacePen, Megalol and RailTracer like this.
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    Endurah

    Endurah Level 5

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    Can not wait for Kikkuri and Sefia for rainbow teams to be OP. :)

    Thanks for the awesome post!

    EDIT: NVM I misread they are propietary......

    So when can we expect +50% for rainbow?
    burn and Larry Luizzi like this.
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    Cactus

    Cactus Level 23

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    Roland is pretty cool. Not sure if you've seen him on the jp version, but he has some nice animations.

    I can't wait for Edea she's one of my favorite units. Edea > Rokusu > Roland > Din (imo)
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    Cactus

    Cactus Level 23

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    Glad you find it useful!

    You can expect to see 50% rainbow in 4-5 months.
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    Genosis

    Genosis Level 15

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    Rainbow 50% seems to be in 3~ months time. Sooooo...

    *Shruggs*
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    Exomega255

    Exomega255 Level 34

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    so get the gems saved up.
    Cactus likes this.
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    Genosis

    Genosis Level 15

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    I am just praying for a Gem sale before Asha... *Sigh*
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    DaWicked

    DaWicked Level 13

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    Damn..have to change my pants..Ooo Sefia
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    Viica

    Viica Level 22

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    Awesome work!! Keep it up man, can't wait til you catch up with the updates :). I hope this thread gets a sticky.
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    Cactus

    Cactus Level 23

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    Updated with release of 50% rainbow units : )

    Edit: going to add in release of 6* starter units now.
    Viica likes this.
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    Viica

    Viica Level 22

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    You give me orgasms.
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    Cactus

    Cactus Level 23

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    :p

    Starters added.

    Adding 5* zegar/zephu/weiss/lario/luna/mifune
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    CirnoIsTheGreatest

    CirnoIsTheGreatest Level 28

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    Oh bless you cactus :D
    i was just thinking it would be awesome if someone were to organize the release dates
    so we can further speculate when/which we get haha.
    Good Job.
    only different thing id do is add pictures for each one so people know whos whos but still awesome.
    Cactus likes this.
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    Inspy

    Inspy Level 34

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    I love this cactus crusader :D
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    Cactus

    Cactus Level 23

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    Thanks!

    I'll start adding pictures tomorrow. :D (Or today... :p)
    Last edited: Feb 7, 2014
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    Hiriko

    Hiriko Level 9

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    Oh boy, hopeful Edea does come out next month. Hmm wonder if I should try to Rare Summon there, or wait another so I can possibly get the Twins and Edea... but thats more units in the pool. Decisions decisions.
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    CirnoIsTheGreatest

    CirnoIsTheGreatest Level 28

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    I'm really digging edea too :D
    i have two on my jp friends list and theyre pretty damn strong.
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    Cactus

    Cactus Level 23

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    Starting to add pictures. How does it look? :D
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    Sheltis

    Sheltis Level 22

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    There's already rainbow units in my stickied future update thread. :p

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